Saturday, September 11, 2021

Week 2 - Learned Objectives

 LEARNING OBJECTIVES

By the end of week 2, you should be able to:

Discuss the “invisibility" of the cinematic language. *

Describe how a viewer's expectations are informed by cinematic language and a knowledge genre, an actor's or director's style . *

Define terms such as explicit and implicit meaning and discuss said meanings in regards to a film. *

Explain how a film includes cultural invisibility and note some of the shared belief systems presented.*

Begin to apply formal analysis and understand what other types of filmic analysis are utilized. *

To demonstrate your learning, you completed the following activities and assessments: 


Further Resources: 

1)Jimmie Fails & Joe Talbot Speaks on 'The Last Black Man in San Francisco'
    | Sway's Universe Click Here for the interview. (I only liked the part they talked about
    San Francisco...lots of dumb questions. 

2)Hunters Point Shipyard Contamination, Cleanup and Development
    Once home to the US Navy's largest applied nuclear testing lab, Hunters Point Shipyard inches
    toward a radical transformation. But radioactive contamination, false data and a $27 billion class-
    action lawsuit loom Click Here for Article

3)NYT
   Environmentalism’s Racist History
   By Jedediah Purdy - August 13, 2015
   Click Here   Not so great except last two paragraphs

 Last two paragraphs: 

Still, the major environmental statutes, such as the Clean Air Act and the Clean Water Act, were written with no attention to the unequal vulnerability of poor and minority groups. The priorities of the old environmental movement limit the effective legal strategies for activists today. And activists acknowledge that persistent mistrust goes beyond immediate conflicts, such as the split over California’s climate-change law, but can make them more difficult to resolve. Bernard attributes some of the misgivings to environmentalism’s history as an élite, white movement. A 2014 study found that whites occupied eighty-nine per cent of leadership positions in environmental organizations.

Some of the awkwardness of environmental politics since the seventies, now even more acute in the age of climate change, is that it lays claim to worldwide problems, but brings to them some of the cultural habits of a much more parochial, and sometimes nastier, movement. Ironically enough, Madison Grant, writing about extinction, was right: the natural world that future generations live in will be the one we create for them. It can only help to acknowledge just how many environmentalist priorities and patterns of thought came from an argument among white people, some of them bigots and racial engineers, about the character and future of a country that they were sure was theirs and expected to keep.

Complete the reading assignment from Chapter 1. 

Complete a short quiz.

View this week's film.

Participate in the Discussion and Responses.

Next up:  Module 3

Chapter 2 will delve deeper into cinematic language and the interplay of form and content. Further, larger styles of Realism and Antirealism will be discussed in terms of verisimilitude. These terms may, at this point, be unfamiliar, but are key concepts in film studies.


Here's my expanded notes for this chapter - I went through her presentation and then wrote notes from the text. 9/15/2021

 

 

1)Continue our discussion of form and content
(basically chapter 2) the idea of

2) Discuss how film creates the illusion of motion


and then we're going to skip a little bit to Chapter 6 because it is so dense, we're going to introduce some topics about

3)Define and describe the shot and perceived:

  * Camera proxemics or perceived camera proxemics how far we believe the subject is from the camera.

 

 and then we're going to talk about
 *4) Understand how movies manipulate time and space

 

5)Describe the differences between realism/anti-realism and what lies between

 *   idea of realism anti realism formalism

 

Form and Content
we've been talking about already you may remember that
Content is what the stories about what's happening in front of you
Form is how that story is presented
 what cinematic techniques
when editing
what camera angles
what shot types
 what lighting are used to tell that story

 

Fundamentals of Film Form

1)movies depend on light you have to have like to get exposure and you have to have the light in your
  projector in order to protect the film right
2) They depend on the illusion of movement it's not actual movement but it is an illusion of the event
*3) Then it's really interesting how films manipulate both time and space and will begin that discussion now and   continue it in future chapters.

 

 OK so we were talking about form from the text you may note that these are various sculptures or the human figure and the artist chose to have to depict them in various different forms and they look significantly different although they are all the human figure.

 

 In cinema when you translate   FORM into CINEMA

 we talk about

 

*Cinematic Language

1)The techniques, methods, or conventions by which a film communicates meaning, tone and mood.

   The techniques that are used to create that form. to communicate meaning tone and mood
    because

2) The viewer identifies with the camera lens much of what we talk about is
   how the camera depicts the action (but not always we talked about editing too)

 

 

Cinematic Language – Examples
1) Cinematography and Mise-en-scene
   a)Shot type and Camera Proxemics
   b) Lighting
     c)Camera Angle
     d) Lens type/focal length

 

2)Camera movement and movement within the frame (the illusion of movement)
 a)Editing
 b)Sound

 

Explanations:
Cinematic Language
1)Cinematography and Mise-en-scenes:
includes the shot types and the perceived distance from the camera the camera proxemics
the lighting, the camera angle, What lens type you're using at in other words what focal length is it fixed focal length or variable focal length which we'll talk about next week for some extent

2)How the camera moves ? If the camera moves
and then editing and sound

 

Components of a film: Shots are built to scenes and sequences

Frame – the frame is considered the basic unit of filmmaking
Shot – a continuous series of frames – a single uninterrupted recording
Take – a series of frames which may designate different recording of the same material (shot, or shot 1 take 2).
Scene – a series of shots edited together which occur at the same time and in the same location.

 

 

1)Frame: in an actual celluloid you can see a frame in video weather digital video recorded with a video camera or through a DSLR either digital or analog video you can't actually physically see the form but it's designated through various parameters for instance in analog video it's how fast the tape moves.
2)Shot was basically anyway with frames are compiled to make what's called the shot is a series of frames and basically it's an uninterrupted beginning and end of the camera running so that is often also edited to a smaller shot because you don't want the slate at the beginning and many shots begin in the middle of the action,
3)although the Take what's next is probably begins at the center beginning of the action not always for the camp so a take is a series of frames it's iteration of shot so when you're actually making a film you have shot of the dog running across the street and it may take three or four times and so that's a take to get the perfect rendition of the dog running across the street.
4)A scene is a series of shots edited together that the occur at the same time and place so think about if we're talking about morning scene one might be in the bedroom beside waking up and scene two might be in the bathroom scene three could be in the kitchen as I'm eating etc etc


Movies provide the illusion of movement
and I mentioned somewhere and it was in the module itself that various versions of the book addresses shoot differently

 

Persistence of Vision
“A series of images (drawing/photographs) of an object in motion are viewed in rapid succession, each image is briefly retained in the retina and the brain blends the images together to create the illusion of motion.”
THIS IS PERSISTENCE OF VISION

 

BirdCage Thaumatrope:
Early 19th Century Persistence of Vision Toy (Square with circle. In circle a bird on one side, on the other a bird cage)

But what was realized early on as people were trying to figure out how to make films you know once still photography

was developed immediately people tried to figure out how do we make these images both we can do it we can do it at early toy which is based on that idea is the bird in the cage and is as we can see a 2 sided basically a coin like thing with the bird on one side and a cage on the other and if you spin it fast enough it looks as if the bird is in the cage because your brain blends the two images together to make the illusion of motion and the idea that the bird is in the cage this is known as persistence a vision.

 

Short Phi Phenomenon:
“If one image is slightly different from the previous image the viewer perceives the sequence with the illusion of motion.”
Eadweard Muybridge demonstrated this in the 1870s.

 and then OK this is where the 6th edition says science has evolved and we are reconsidering this idea but it's so good to know I'm not gonna ask it on the quiz but the idea of the short phi phenomena is that if images are slightly different from each other we perceive the illusion of motion an Edward Moybridge demonstrated this in 1870s with still photography what he did was he set up a number of cameras and photographed the same a event overtime and so here we have the video this is actually still images and then he put them together like in a flip book and we can see the horses moving and that that at some points the horse actually has all four of its feet off the ground he did this with human figures he particularly he likes nude women but what he would do if he was in the studio was actually place a grid behind the characters and then set up you know 16 cameras that all tripped one after another so that he could get the entire motion.

 

USELESS STUFF ABOVE

 

 

Shot Type and Subject Size – Basic Shot Types
The following slides are a preview of chapter 6, seen here to aid in our discussion of manipulation of time and space.

The distance of the camera from*** the subject or the size of a figure in the frame**** = perceived CAMERA PROXEMICS.


The subject may be perceived as near to, or far from, the camera due to:
a)Actual distance
b)Lens used – we will discuss this in chapter 6

 

 

 Now on to chapter 6 for a second
because shots themselves are divided and described in regards to shot types
 so we're going to have a little bit of introduction to this because it does pertain chapter one is already talked about close-ups and about camera angles so we're going to start to get into it and then chapter 6 is so dense that we'll leave the lighting and the camera angles for that chapter

 

**Shot types it can be described as the size of the subject in the frame**
really simplistically when we describe what we talked about
***** 1 subject matter usually the human figure within the frame and what is perceived is that the camera itself as physically closer or farther away from the subject whether that's true or not ****

*****there are two things that can actually determine shot types*****
1)Whether you physically move your camera closer to the subject matter or
2)What lens you're using

 

 

 

So there's six basic shot types

Shot Type and Image Size – Basic Shot Types
The distance of the camera from the subject or the size of a figure in the frame=
CAMERA PROXEMICS – MOST IMPORTANT CONCEPT ABOUT SHOT TYPES – THE SIZE OF THE HUMAN IN FRAME****

1)Extreme Long Shot (ELS)
2)Long Shot (LS)
3)Medium long shot (MLS)
4)Medium shot (MS)
5)Medium close-up shot (MCU)
6)Close-up (CU)
7)Extreme close-up (ECU)

****THE CAMERA ACTS AS THE EYES OF THE AUDIENCE MEMBERS***


 
So there's six basic shot types
our book has a few extras so will look at them all so there's the extreme long shot and each one has a purpose within a film in a filmmaker actually chooses which shot type to use based on the emotional content and the dramatic content of a scene and how the filmmaker wants that scene to be understood by the audience because the camera is access – the eyes of audience members.

 

Shots: the extreme long shot, the long shot, the medium long shot, the medium shot, medium close up, the close up, and the extreme close up.
So what we can see is there


Three basic shots
The close up

The medium shot and
The long shot


and then there's variations between and past ANY OF THOSE.



 1)Extreme Long Shot (ELS)

(In this picture we ask, hey what is the subject matter? What’s happening here? And you don’t even necessarily recognize that there is a human figure up in the cherry picker up here because the bus down there caught on fire the night before and took out the telephone lines and cable lines. So, he is up there fixing our communications.
But we don’t know how important this shot is to the entire story because it is an extreme long shot.)
1)ELS taken from a great distance.
2)Most ELS are taken outside because in the studio or in a confined space it’s hard to
    get away from many, many things.

3)So an extreme long shot gives you context as to the location you know where you are hopefully or an idea this urban
    setting.
4) extreme long shots can be favored by some genres over others so for instance in martial arts film or a war film where
    you have lots of characters interacting with each other you probably have more extreme longshots. westerns as well.

 

 

2)Longshot (LS)

    This is a long shot this is Gordon the cat up he was young and a little chunkier back then but basically
     1) you see the character is in their environment.
     2)the character you see enough of the surrounding to kind of know where they are
     3)it places the character where they are and establishes the environmental pulse.


the Full Shot:
which is also a kind of longshot but it's basically full body from head to toe so it's a little bit closer than a long shot but it is the entire body and you see all of that in the frame.

 

 

The Medium long shot
 At here on the left is the long shot so the medium long shot is basically from the knees or caps up
it's not the entire body of it's a little bit closer
you can see a little bit more of the characters expression
but you know you're not really that close

 

A medium shot is kind of the workhorse of the film industry
1)what we tend to see is two people
   so a two shot a medium two shot or mediums three shot which may or may not be over the shoulder as various
   characters are actually speaking with each other
   3)so it's used in dialogue scenes
   4)it may show action that the great thing about

A Medium Shot is that if you have a medium shot and something passes in front of the camera it looks like it's moving quickly because it moves across the frame really quickly
so if you're if you have car chases or people chases or whatever
 medium center shots are quite handy in that respect
It is from the waist up
see his waist up

 

 OK and then we have here is a medium close-up shot

 

 

We haes a medium shot to reference we have the medium close up so the difference is the medium shot is from the waist up
and the medium close-up is somewhere between the waist and the neck and the shoulders basically
so it's closer than a medium shot but it's further away than a close up.
Mid-waist they like to say or midriff shot



So the close-up is shoulders up we the cat’s shoulder there
and the close-up is really important for emotional impact if you really want to know what your characters are feeling
then you use close up
Several students noted in our live discussion this afternoon that both
The Last Black Man in San Francisco and The Middle of Nowhere
used number a large number of close-ups so think about why is that? and How did it help you connect with the characters?

 


OK so this is an extreme closeup and I admit I cut the previous shot to make this and I zoomed in so we can see the pixels here.
an extreme close up is --- if a close up is the shoulders up --- and extreme close-up is anything closer
than that.
so here's an actual extreme close up and we see her little nose and her eyes. But that’s all we see.
 It could be her eye and I could be raised eyebrow it could be an object that has dramatic importance that we want the audience to see and understand.

 


 Here is a rendition I made of a human figure with all the different shot types
 without you know they're not the proper aspect ratio
1) But we can see that an extreme close up is just the eyes - in this case - the eyes and the nose.
2)he closeup is the shoulders up
3)The medium closeup is somewhere between the waist so it's the folded arms up
4)The medium shot this waist up.
5)The medium long shot is the knees up and
6) the long, in this case it's a Full shot, and a long shot is the entire figure.
7) there is one more shot that has become popular to talk about these days which is called the Cowboy Shot  if
    the person were wearing a holster it would be the shot where it's between a medium long shot and a M shot and as if
    the figure was ready to draw their pistol and you know it's a western/

 

 

In reality what happens is shot types can be very complicated and you need to describe them in multiple manners


so this is from Curie? which we're going to see later this semester and we can see what Nabi is basically a close up
he's maybe a medium close up but we can see just a little bit more than his shoulders and his face
he's so he's represented in that manner because he's physically closer to the camera.

And the second character is well I would say actually that's a cowboy, because he's further away but what we see is a lot of the room too so you could almost say that this this is a - medium wide shot - in which the characters are closer one character is closer to the camera the camera proxemics for this character are much closer than this character

 


In another example of a complicated shot is from the film we're going to see next week but this character is definitely in closeup
it's almost extreme closeup we see his little shoulder there and yet this other character is in full shot.
 I mean this is a long shot in which this character1 here is in close up,
 because he's physically closer to the camera 
and this character2 is a medium shot to have all three in one shot
because of physical distance of the characters from the camera even though
overall it's a long shot
so think about that when you have multiple characters 
You have to take into account both camera that physical distance from the character
and what else is in the shot.


 

Fundamentals of Film Form: Manipulation of Space and Time:
*Movies are a spatial and temporal art form.
*On the movie screen, space and time are relative to each other, and we can’t separate them or perceive one without the other.
*Time is spatialized (spatialization of time) because we can move about it as in space.
*And Space is temporalized (dynamization of space) by cinema’s dynamic elements (moving camera, slow/fast motion,
  extreme lenses, etc).
*Editing and mise-en-scene hold the key

 

Film form and how that some form fundamentally manipulates both space at time 

and if you think about it we're trying to arrange a 3D space in the 2D world the film itself doesn't have depth and so how do you arrange full time and space to make a seamless narrative that makes sense that covers both time and space.

So, there's two terms that come into play here because time and space are interrelated the time is spatialized in other words because people move around within the space of the frame and in time, time is spatialized versus space is being dynamic the dynamization of space is the fact that with the moving camera slow motion, fast motion, extreme lenses where you can zoom in etc space itself is reorganized throughout the frame and it becomes you know you can change the way time moves so it's reorganized and in time is reorganized as well

 

Different lenses will talk about this next week give the perception that characters are further away from each other or closer two each other than they actually are
So using that lens you change how time is represented within that space because two characters might be able to reach each other more quickly
The two manners in which space and time really interact are the idea of mise-en-scene what's in the frame in the competition in the frame in the how it's photographed and editing really does change time within a film

 I mean if you think about my day it's 24 hours long and I'm probably sleeping a lot of that
 but in the film you might only show 30 seconds you know that most dramatic 30 seconds
 so editing really changes how you understand time

 

 

 

RECAP

OK so film manipulates space to how it's represented
1)so how the camera defines it how the lens defines it but shot types
2)to use web camera angles you use whether
3)how much focus you're allowing you know is so that shallow focus shot or deep focus shot and let's see space and
    a long southern extreme is it long shutter in an extreme close up so how much of the subject and its environment do
     you understand let's see is the camera moving and therefore redefining it or the character moving closer or farther
     away from the camera in thus redefining the space at how you understand it ?
  4)and then editing you know editing create seamless editing compresses time and it can make if you don't have any edits, you know then then you have something that appears to be real time and then if you throw slow motion into that you know it takes maybe twice as much time or even more or if its fast motion asked you know you can do 500 feet per second and we can hardly recognize what happened at that point pp 49-54 give you in the sixth edition give you excellent examples,

Picture of the Gold Rush (1925) by Charlie Chaplin – House hanging off the cliff

 

 So this is an example of how space is manipulated, you know here in the  example is Charlie Chaplin in this cabin that supposedly on the edge of the Cliff.

 

NON-NARRATIVE PATTERNS

1)Convey a character’s state of mind
  a)Create relationships
2) Communicate narrative meaning
  a)Patterns with in the shot
  b)Repetition of images, or parallel editing
  c)Repetition through sound motifs

 

 OK another thing to think about chapter notes is the idea of non-narrative patterns and I think chapter one talks about them too is like how what reoccurs within a series of shots that that gives you context.
So, is it a repetition of parallel editing having say person A leaving their house person B leaving their house and meeting you know at the cafe or some outdoor space properly spaced.
Or is it sound, does sound reoccur, Does a shot reoccur. , I think Juno used the reoccurrence of her like flicking her nails or twiddling her thumbs or whatever up to show anxiety right.

So what’s reoccurring and what information does it communicate?

and all of those play into the idea of film styles

 

THE STYLES

(Absolutes in style are the exception rather than the rule)

*Very few films are entirely Realist,
   Formalist/Anti-realist, or Classicist.

*Filmmakers may use techniques from two or more styles within any given film.

and all of those play into the idea of film styles

and the three major styles
1) documentary filmmaking
2) experimental filmmaking and
3) classicism or Hollywood filmmaking in between

 

If we're talking about dramatic narrative, you can still subdivide that story as either a realist story of our formalist/anti realist story or something in between a classicist story
film makers can also combine techniques especially in
formalist and I realized filmmaking you have
diaristic films that are very abstract and yet are very document an event and it's as if they are a documentary.

 


 

                                                                REALISM AND ANTI-REALISM

 

REALISM

So, here's a lovely timeline or whatever you want to call it so REALISM the Extreme of REALISM is documentary films. Then within fiction film you can have films that lean more towards the realist side so you can say that Middle of nowhere is more realist than what we would what our expectations of and I would say just like The Last Black Man In San Francisco is also more realist than what our expectations of the typical Hollywood film are - you know those films are basically open-ended they are shown location etc etc the other side of it is

 

ANTI-REALISM

Anti-realism/formalism our book talks a lot about Donnie Darko soon and how even though it's fiction it has some unexpected characters and the furthest example of anti-realism/formalism is the idea of Avant-Garde or Experimental films and Allures is abstract animation is what it is so you know at non representational so there's no characters in this film at all.

 

                                                                FICTION FILM FORM AND CONTENT
(Picture of a sweet vampire girl drinking the blood from an old man’s neck)

Create an illusion of a plausible reality or VERISIMILITUDE

 

OK so fiction film, we've seen this before up in in the dead center of the three types of film help 
the typical Hollywood film classicism is fiction
and it isn't trying to be reality but it creates the illusion of a plausible reality
It's credible within the parameters of the story you're willing to believe it.

so if you know that you're watching a vampire story you're willing to believe that the young woman is having dinner right now the idea of the illusion of reality creating a plausible incredible believable illusion of reality within the parameters of the story is called verisimilitude 
and it's actually spelled exactly like it sounds
so think about similar and veracity or truthfulness verifying.

 

REALISM

*Attempts to capture the spontaneity of events as objective reality
*Stresses content over form
*Avoids extreme technical manipulation
*Uses available lighting, hand-held cameras, long shots, and lengthy takes
*Frequently shoots on location

 

 

Whatever so realism as a film form and style what we tend to see is that there's often very long
very many long takes and
handheld camera
and lengthy takes and long shots because the idea is that you were there with him in real time
and so it's handheld you're part of it part of the group
it's a long shot so you can see more than one person
and you can see interaction within the frame you don't have to make a cut because all the action is happening in front of you
and therefore it's also lengthy takes
you don't notice the beauty of the technique the camera work
the amazing lighting that creates geometric shadows on the wall etc


it's all about the content of the story the contents of the stories.
The stories tend to be stories of everyday life not super heroes
 or you know rich people who everything goes right for them

 

they can be very open-ended you know so it doesn't necessarily wrap up neatly at the end

they tend to shoot on locations to give a greater sense of realism and they tend to try to represent actual real places and people you know so a lot of times the actors won't be super stars they’ll look like everyday people and sometimes they're actually non-professional actors

 

 

ANTI-REALISM/FORMALISM

*Anti-Realism – An approach to content.
*Melies practiced considered the viewer’s
  perceptions of reality as a starting point to
  expand upon or even purposely subvert.

*Formalism – an approach to style.

* Intentionally stylizes and distorts reality via distinctive camera work, editing, and lighting.
*May contain a high degree of technical manipulation (i.e. special effects.)

 

The opposite of that within the context of dramatic narrative is the idea of anti-realism and formalism and( I put this I put a page from the 6th addition in the module because the 5th edition and previous distance previous to that are somewhat different they don't talk about formalism but in the sixth edition they define anti-realism as an approach to content ) so the example one of the examples I believe they give us the idea of Donnie Darko or for instance the vampire movie or the zombie movie where the content isn’t objective realism it's not you're not trying to portray something exactly as it would be in real life but instead for instance you're doing you have characters and
costumes - you have Godzilla for instance you know Godzilla we haven't seen Godzilla as a real creature yet but he's there represented as such in the films.

 

 

 

 

ANTI-REALISM – an approach to content

 

Melies was very early filmmaker if you've seen Hugo you're familiar with Melies and our text notes that he considered the viewer's perception of reality as a starting point to expand upon he was a magician and so he would do the magical tricks that he did on the stage with the camera and it was a lot easier you could make someone disappear by turning the camera off and having them leave this frame and then turning the camera back on and hey they were gone it's amazing you could have an item multiplying in front of your very eyes just to stop motion basically.

 

Up the idea of formalism is the form side of it so anti realism is a content formalism is how you approach this you know is it through the lighting is it through basic camera work, is it through the editing are you actually using effects, slow motion, fast motion you know CG etc etc and it can be very manipulated.

 

In in the early 20s you could have films about had in-camera manipulation so double exposure plus mirrors and all kinds of you know rear screen projection etc etc so if you've ever seen Metropolis, you’ll know what I'm talking about.

Then we'll see some of that in the future OK so and that was that so hopefully that's a better understanding of the chapter or you know some examples thereof

 

https://youtu.be/uN2fnfM6UoE

 

 


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