LEARNING OBJECTIVES
By the end of week 4 you should be able to:
Define lighting terminology.
Recognize the distinctions between the lighting styles
Evaluate how the style affects the presentation of the story.
Identify lens types and describe how the lens and perceived camera proxemics can intensify given qualities within a shot.
Examine how depth (deep space composition and deep focus) are utilized.
Discuss camera angles and their importance to audience expectations.
Explore camera movement including mechanically, or computer generated movement.
To demonstrate your learning, you completed the following activities and assessments:
Complete the reading assignment from Chapter 6.
Complete a short quiz.
View this week's film.
Participate in the Discussion and Responses.
Another Interesting Resource: Article from HDPro Guide - Here
My expanded notes from the presentation and text notes:
Cinema
21 – lecture/Presentation Chapter 6
Cinema
21 Student Learning Outcomes
A)Define
the basic vocabulary of film production and film theory
B)
Analyze the aesthetics of filmmaking.
C)Evaluate
how film style establishes the conventions of cinema.
D)Explore
how film technique informs cultural development and social awareness.
how
are you gonna do this ?
well
we're going to
1)Begin
to define lighting terminology and one thing I want to point out now is
that lighting in our text appears in the sixth addition in chapter
5 in previous editions which I know many of you are using
and it isn't chapter 6 but cinematography is such a broad large topic that they
moved it to another broad large topic mise-en-scen so lighting will be in this
presentation
2)we will Evaluate how the styles affects the presentation of the story.
3)We well Identify lenses and lens types and describe how lenses and the
perceived or implied camera approximates can intensify given qualities within a
shot.
3) We will define and Examine how depth both deep space composition and deep
focus are utilized 4)and we’ll Describe basic camera angles and what
information the audience derives from each choice.
(now
there are some video clips in this presentation which I am not going to try to
playback because I'm not sure that they will playback well so I've included
them in the module itself and you should go look at them)
5)the
last thing we're going to look is to Define camera movement and other types
of cinematic movement and what that when does movements student
in relationship to the audience and how we understand something.
The Cinematographer,
also known as the Director of Photography (DP)
So
first what’s a really important job in filmmaking is a
cinematographer also known as a DP or director of photography of this person is
responsible for:
1)working with director to transform the scripts into images and
2)making very specific decisions about how the film is photographed
3)what
lens is used, what lighting setups etc
4)in other words this person translates vision of the director and the
screen writer into actual images .
Lighting
OK
and one way does that is through the lighting so
1)Lighting itself shapes the way the movie looks and helps tell the
story
2)because Lighting sets the mood or tone if you think about horror films
many horror films are shot at
night or in very low
key lighting partially to add suspense and to mask upcoming
events.
3)Lighting is a key component in composition to for
instance Joseph von Sternberg really believed that you should fill the space
with both the actors and the acting and the lighting that can up help
accentuate the moments in the script that you're interested in.
Properties of
Lighting
There are various properties of light we
talked about where the light comes from
1)The Source we talked about
2)the Quality of light is it how much shadow is created ?
3)We also talk about that angle. Is it from above or from side? or
how where is the lighting instrument in respect to the
Characters
4) and then we talk about the style also known as the key.
LIGHTING:
SOURCE AND QUALITY (AND INTENSITY)
(1)Our book
also talks about intensity when we talk about
source and quality, intensity
is an element of that.
2)and
then color itself is the color used to mimic night or sunlight
or is it used stylistically like John Wu to create an
effect.)
SOURCES
Lighting
source and the quality they are two big basic sources,
1)Natural (sunlight)- reflector boards, a device used to help control natural
light
The sun, natural light and
artificial light natural light is in and of itself very hard it creates
shadows so often you use
reflector boards and other devices nets
etcetera to control the light on the set on the exterior set and
2)Artificial (instruments) – focusable spotlights and floodlights
Artificial light is in many ways easier to
use, many people and in Hollywood love to work in studios because you
can
create the set itself and how the set looks
and you can create the lights. that you can focus like special areas and
there is most frequently a light or very a
light grid on the ceiling so it's already there you don't have to
bring
it with you.
(Speaking
of natural light and hard light, there’s two basic qualities of light, hard
light and soft light.
3)Hard Lighting (low-key lighting) – shining directly on the subject,
creating crisp details
hard light is direct light it most
frequently create shadows and shine strictly on the subject
4)Soft Lighting (often high-key lighting) – diffused; light hits the
subject from many directions.
where soft light is either bounce
off of lighting element like a white board foam core or it’s shown through
a net, for
instance, to make it more diffuse or some kind
of diffusion as they call it so it what happens when lighting isn't
direct
is
that various beams are split and the subject is hit from one
source in many places many directions.
(we
will continue without the second because )
QUALITY
Equates
to how direct the light source is – Does it hit the subject without passing
through or bouncing off another element?
Hard
light – hard edge well defined shadows – direct.
full sun MEN – MASCULINE
Soft
light – more diffuse, less distinct shadows,
deemphasizes texture, hides blemishes, wrinkles sunlight on a cloudy
day. WOMEN.
Notes:
The
quality of flight whether it’s hard or soft is important in regards
to creating tone and then there are certain conventions for instance
men are often lit with hard light and in greater shadow than women
soft like one thing it does because it's diffuse, there
aren't as many shadows and so it tends to hide skin textures and blemishes
wrinkles etc
And one thing that used to be very prominent in Hollywood in the
studio system was not only was soft light was used from most women
but also at times women were overexposed and the whole idea is to make them
look innocent end and angelic.
Lighting
The lighting ratio, or key to fill ratio, measures the intensity of light
between the key which fill lights which determines the Lighting Style or
“Key”
Notes:
So,
when you combine lights in the lighting setup what do you
to what does it mean?
the first thing we have to think about is the idea of the lighting ratio. And
we’ll look at a diagram of a couple of a lighting setup coming up. But what we
need to think about is the ratio between the main light source, also known as
the key, and the subsidiary light source the fil which is filling in
the shadows that the key creates. (9:31)
We measure those two lights, the intensity of each light and the lighting ratio
determines the style, so the difference
between the lit area and the shadow area the key light and the fill
light is known as a lighting ratio and it determines the lighting style also
known as the key or the key style.
Intensity
1)Measured
via lightmeter in foot candles and denoted by the strength of the lamp. (metric
= lux).
2) The intensity of a light falls off as you move away from the source – fairly
quickly as you move further away.
3) Lights spreads quickly and because of this spread, a smaller amount of light
hits the subject and thus the subject
appears less bright.
Notes:
in
measuring the slight fuse a light meter and in the US we talked about foot
candles and in other words how strong is a light and light can be
made less strong in several different ways this is just an aside you can move
to light further away from the subject because light falls off the intensity of
it falls off very quickly. or you can use diffusion of put something
between the light source and the subject.
let's
see light spreads quickly and because the spread the smaller amount of light
hits a subject and thus subject appears less bright as you move the light
further away
Lighting
: Augments the illusion of 3-D space
A
basic lighting set-up consists of three lights:
1)The
Key: The primary source
2)The Fill: Illuminates the shadows created by the key.
3)The Backlight: Separates the characters from the background.
Notes:
OK
so the basic lighting setup I've already touched upon, it's
known as the three point lighting setup and the idea is to give the
characters are the subject matter within what is really a 2D frame because
there is no actual physical depth in a piece of film or, you know, in
something they're watching on a monitor for instance but
We
want to create the illusion of space
we want to create the illusion of depth
and a 3D World.
So
we use light to do so.
The first thing we have is key light which is once again the primary light
source so my question is always what is the key light if you are outside?
And then they have the fill light which as I mentioned
previously is frequently used at most frequently used to fill in the
shadows that the key creates because of the location of the key I
will see that the diagram in just a minute.
There create shadows if you have a human figure and locate the key, hits
the left side of your face, then there's going to be a shadow on the right side
of your face.
And
then the backlight is above and behind in the whole idea is that you get a
rounded looking figure. That figure separated from the background.
I wanna say
in an general lighting setup there's more than three lights, there's often
lights like we saw, in the still that I posted from The Last Black Man in
San Francisco there's often lights that are directed at the background to create
shadows and geometric figures and each location in the frame
often where a character is moving may have a different lamp
depending on you know the space itself anyway.
So this is a diagram
1)of the key and the key here is on the right side of the camera
and it's hitting the character and
what happens is if there was no fill
the right side of her face the left side of the camera there would be
shadows just by default
2)The fill light is here to fill those shadows often the fill is a
little bit closer to the camera, in this
case it's 45 degrees that and that's something that cinematographer needs to
decide, is are do we have the standard 45 45 is fill closer
to the camera ? Is there any fill at all and then how strong is the fill? you
know is it are that this is character evenly let ?or is
the fill you know if the key is 1000 watts ?which is a lot ,is
the fill 250 watts ?you know and what does that mean ?and
3)then the backlight is behind it above and basically often it’s
used to highlight the hairline.
OK,
so now here's another picture of a
Three-point
lighting, the key is from a window
1) so we're we're talking about different color light too 'cause
skylight is blue just like the sky, sunlight
is blue.
So here we have a big
window is the key, the subject
2)The fill is in this case is the second brightest and then
3) the backlight is above and to one side. and I mean it has to be above
because you don't wanna be able to see it in the
camera, right?
Lighting
The
Back Light
1)Creates a semi-silhouette in an otherwise
well lit scene, which can produce romantic halos or ethereal glows.
2)As a primary source can throw a figure or face into total shadow to create a
mood of mystery or fear with the aid of
spotlights in high-contrast setups.
Notes:
So
one type of lighting that we haven't talked about is backlight itself,
back light in general, acts as a third light and it creates
a similar silhouette. That's a great way to put it in an otherwise lit
scene so that you see a Halo glowing hair and thus separating the
character from the background creating that 3D effect
But
as a primary light source if the light source is behind the person the person
ends up in shadow their faces and shadow and that can be really moody it
can create a sense of suspense and taste anticipation or fear and it’s often
used in this way.
Marlena
Dietrich’s Lighting
OK, Here’s Marlena Dietrich and
Joseph von Sternberg with her purposely gave her two backlights
so she's she's glowing, you know she definitely has a Halo of
hair here, and he let the side fall a little bit more in shadow than
the side although it's hard to tell because you got that boa, but
we can this actually could be makeup but we can see
her her chin that said that the lighting is
coming from this side quite a bit. But anyway, she has a chin shadow.
Lighting
Color
1)A primary property of light.
2)Film stock is chosen to match the color temperature of the light source.
3)Filters may be used in front of the lens to cut out specific part of the
color spectrum.
Notes:
Color,
I think our text covers it in page 192 maybe, color light itself
is not full spectrum of most light is not full
spectrum used there is a color involved in light, so tungsten light,
for instance, is more orange yellow and daylight is more blue.
Film stock actual Celluloid you used to use it to choose it to match
the lighting setup. If you were indoors and you were using
tungsten you would shoot tungsten balanced, if you’re outdoors, you shoot outdoor
film, daylight balanced, in other words,
And if you were using ones film stock in the other location,
filters would be involved,
So
yes filters must be put in front of the year lens if you're shooting the wrong
thing.
Now
if we talk about video and DSLR's what we talk about is white balance
and when you point your camera at a white surface it's telling the camera what
lighting conditions, you're under and balancing for that, otherwise if
you're on auto settings, you purposely set it
for indoors or outdoors.
So light bulb or the sun icon
Lenses
Four
frequently used lenses:
Three are FIXED FOCAL length lenses or PRIME lenses:
1)Normal or Standard
2)Telephoto or Long
3)Wide-angle or Short
-------------
The fourth is the VARIABLE FOCAL length lenses or ZOOM lens
Notes:
OK
so now moving on talks about like let's talk about lenses a little bit lenses:
there's four that are basically used in professional photography one thing that happens
frequently is you change the lens because there's something known as a
1)A Prime lens which is a fixed focal length lens it only does
one thing
* the only way to change the size of
the character within the frame is to actually physically move closer or further
away from the camera with the prime
lens.
2)there's Three times types of prime lens for starting at the
bottom here (of her chart)
3)The wide angle lens where you see, if you remember from
last weeks PowerPoint and chapter, what we see is a long
shot basically unless you move
physically closer to the character, you see lots within the frame.
4)Telephoto lens is the opposite it's a close-up it's gives you the
implied reception that you are physically close to the
character and the truth is one
reason you use a telephoto lenses because if you're going
for an emotional moment
and you're close to the character physically
it might be difficult for them to act so you move further back and you use
a telephoto lens.
5)Then a Normal Lens are standard lens as they call
it it's still photography is a lens that is designed to
mirror the
human eye based on flat camera you're using,
basically is it a 16 millimeter?, is a 35, DSLR? What is it ? You
know, and is it a 75
millimeter etc
6)The
fourth type of lens is a variable focal length lens, it's a zoom
lens.
So, in I know most people use their cell phones to shoot today, and so on some
cell phones you actually now have the choice of multiple lenses, but
the traditional standard consumer still camera, you have a zoom lens so you can
either zoom in to what it is the telephoto element of the lens,
or
zoom out to the wide angle element,
and it'll be marked like 18 to 100,
which means it's similar to an 18 millimeter wide angle lens on the one extreme
and 100 telephoto lens millimeter telephoto in that telephoto position.
Lenses
Telephoto or Long Lenses
1)Can bring objects at a great distance into clear focus and close-up range
2)Allow for selective focusing within the frame
3)Slightly flatten images and visually decrease depth
Notes:
1
here's a description of the various lenses telephoto lenses or long lenses can
bring objects further away to make them look close. That's what it close up
is.
2)It allows one other thing that we frequently use it for is it allows
selective focus so that you if you have a telephoto lens and what we saw in
The Last Black Man in San Francisco is a number of the shots where the lead
characters were in focus, but the whole background was not,
That outside especially was probably a telephoto lens wow or a zoom lens in the
telephoto position.
3) If it it's slightly flattens subject, it decreases. What
we see as a depth between characters or the depth within frame, and that means
that because people look closer together, it can take longer for one person to
get to the to the other. It's the illusion that there's less depth in the
frame and there's one clip that our author made, that’s
included in the module, but that is a demonstration of
the various lens types.
OK so here we can see these people are
probably, I mean they appear to be like 3 feet apart from each other but there
they are much more distance as they march. You don’t march close enough to
actually step on the person in front of you but this is how close they look.
Lenses
Standard or Normal Lenses
1)Provide the least amount of distortion
2)Present the subject much as the human eye would see it.
*What larger style of filmmaking might favor this lens?
Notes:
OK,
Standard or Normal Lens is often used, it provides least distortion either you
know, much of the frame is in focus and it looks it's designed to mirror the
human eye, and the question is, think about it?
Given your previous chapters descriptions of film styles who do you think
would be most likely to use a standard lens? A filmmaker working as a realist
filmmaker, maybe Hollywood filmmaker and anti realist filmmaker,
is there somebody that you think would favor that lens?
OK so here's an example this is we can see the
background is out of focus slightly, the band here the accordion player,
slightly out of focus, because they're fairly far away but the
characters in the foreground are all in focus, are definitely in focuses there
and move it a little bit but they are in focus. And you know, it's as if we're
standing behind him on one step above him, right?
Lenses
Wide-Angle or Short Lenses
1)Are used for deep-focus shots
2)Which may provide sharp focus on all visual planes
3)Slightly distorts image edges and increases apparent distance between
subjects in the frame.
Notes:
Ok,
now this is a wide-angle lens, and what we can see is this character
looks much further away from this character that he actually is. I mean, this
is an office, right?
And it gives the perception of greater depth so one way to make people
get there faster if they're running towards each other and the depth of the
frame is to use a wide angle lens and it gives the perception that they’ve
crossed a space faster than they actually have.
1)So, wide angle lens is often used for deep focus shots where the
entire frame, all three visual planes: foreground midground and background are
in equal focus.
2)Because of the optics it provides sharp focus on all of those planes.
3) Often and depending on how wide the lens is you may notice that that the
sides of the frame fisheye lens- makes it look like you're in a fishbowl, right?
4)So it distorts the edges kind of rounds them and let see,
5)the distance between the subject (in the frame) increases the apparent
distance, NOT the actual distance.
The Shots
Beyond the Basics:
Deep-Space Composition
1)Often is a long shot
2)Composition that can place significant information or subjects on all three
visual planes
3)Creates an illusion of depth
4)All planes are not necessarily in focus
Notes:
OK
so another concept that's really important is deep-space composition
In a long shot you can use a wide angle lens and have everything, depending on
the lighting, in perfect focus, all three planes.
In deep-focus or with any other lens or any other composition or even in a
long shot,
you can have as what’s known as deep space composition,
where you purposely decide, because of the content was important and make
that area in focus, and yet the rest of the frame isn't in focus
but sometimes you can use the rest of the frame that’s not in focus to
do things like separate the characters from the rest of the room because
there's a doorway and he could see the doorway but what's behind and
then the characters is out of focus for instance.
so let's see I think we have an example of
this so this is an example of deep space focus that also works
with the composition of the frame like that the women are not in focus here the
people in the foreground are
and
we can see that you know that the left side of the frame is divided by the
right side of the frame and we have, the orchestra pit here, and it's
interesting composition that we notice, and we assume that the next shot will
probably be a closer shot where the women dancing are in focus but now what's
important is the audience, right?
The
Shots
Beyond the Basics
The Deep Focus Shot
1)Is usually a long shot
2)Consists of various focal planes, all in sharp focus
3)Taken by using a wide-angle lens
4)Allows the audience to take in multiple points of action within a single
scene or frame
Ok,
so as previously mentioned, deep focus is kind of works in contrast, and deep
space composition or is deep space composition plus, really because every
cinematographer every filmmaker is taking into account, all the elements in the
frame, the difference being that in deep focus shot all visual planes, foreground,
mid ground and background are an equal focus.
ok, so here's an example, that’s from Citizen
Kane I haven't been telling you film titles, I'm sorry, and yeah it's
difficult to tell in the shot, but everything is in focus here, I
mean part of it's because it's a copy of a copy of a copy, and because the
person in the foreground is in shadow, but we see we see clearly the
picture on the wall behind the actress and the plant we see
everything we see here you know the the door of the telephone is
working as a frame to this character, and this side of the telephone
booth I guess, is separating this character from everybody else, you
know we have three we have three actual areas in the
frame separated vertically. Not just horizontally right.
Zoom
Zoom or Variable Focal Length Lenses
1)Lens has a variable focal length
2)Lens does not move through space
3)Provides the illusion of the camera moving toward or away from the subject
4)The image is magnified or demagnified
5)Movement can appear artificial or self-conscious
Notes:
OK
so a zoom lens is interesting because you can
change obviously you zoom right you know from the far subjects
to the closer subjects, you can focus pull as you're zooming, you know,
and it provides the illusion of the cameras moving toward the subject
without having to do so right? and you can magnify something if you zoom in
on an element it gains importance because of the fact that you are
zooming in on it in your drawing the the audiences attention to
that element because the audience sees
The camera is eyes are the eyes of the audience .
Camera
Angles
I will skip this- it’s so obvious
Think of the camera’s “eye” as your own.
Camera angles are defined in respect to the position of the camera – your eye.
The
basic camera angles are:
1)High angle (Bird’s Eye is the extreme)
2) Eye-level
3) Low angle
4)Oblique or Dutch angle (Also known as Tilt, Canted).
Notes
So the
camera is your eye and not only does it matter when you're talking about lenses<
but camera angles themselves so there's four basic types of camera
angles
1)the high angle which the extreme of that is
the bird's eye and some people separate Birds Eye out this is a separate
kind of camera angle but it is a high angle
but it's a very high
2)eye
level
3)a
low angle which chapter one talked about a lot and then
4)the
oblique angle or the spangled it frequently in critique we talk about
oblique an production they off should use that angle this our text is
kind of geared towards production you learn more about all the different
characters editor etc and it uses such dutch angle first
but it does talk about oblique tilting counted and one thing one reason that
people tend to prefer oblique over Dutch is that Dutch is kind of a slur I mean
if you think about Dutch ovens. Dutch angle is we will see in a minute what it
is it...
Here
is a diagram I'm a different text that is trying us the various camera angles
so first I is above scuse me it's an overhead but it's very much
so so we're looking down at the character high angle also looks
down a high angle if you think about a conversation between an adult and a
child you would probably use the high angle from the adult karnati if
your eyes are the eyes of the camera are the camera and you're the adult you're
looking down at the child if you want to represent the child as important and
not just a child you would use an eye level shot at that point the most
frequently you shot between characters is eye level because the
characters are equal to each other and we the audience are equal to
the characters as well but then we have the low angle so
low angle we know looks up at the character so it's all about the camera
position in respect to the subject and if you're a child and the
adult specialists threatening you know are you you're looking at
adults show my child's point of view you're most likely looking up at the
person.
The
Angles
Bird’s Eye Angle (Aerial)
1)Taken from overhead
2)”Eye of God” shot tends to imply omniscience
3)Employs a crane or a helicopter, drone.
4)Can cause the subject to appear weak, vulnerable, insignificant, or even
indistinguishable or abstract.
OK
so first size off to the aerial shot it's considered some people call it the Eye
of God you often today you would probably use a drone because it's cheaper
helicopter crane which is a dolly on a vehicle are often used and it
can make someone look insignificant or vulnerable or often if you're doing I've
seen a lot of opening shots and when we get to the House of sand well
seeing some shots that are aerial shots looking at a landscape
looking at the desert at that point it becomes kind of abstract geometry, really
beautiful shots.
not a very good friend ish of the
shot but there's actually birds in it here's a bird and this is verse I shot
because it's about film is about the birds attacking this is from the bird point of view looking
down at the burning city
The
Angles
High Angle
1)Places the camera looking down on the subject
2)Gives the audience a sense of power or places them in the point-of-view of a
powerful character.
3)Causes the subject to appear vulnerable, weak, or powerless.
4)May even convey a character’s own low sense of self.
Notes:
OK
so high angles similar to Birds Eye shots are placed above but just
not quite as high and the audience if you're from that ICS
perspective think about also someone standing on stage the person on stage is
looking down at the audience members said they are more powerful just
because there on the stage there there at least more
important person he might say and if you use a high angle to represent the
lead character often it means a character is feeling anxiety or has low
self itself a difficult moment in their life.
I mean think about high angle looking at
someone lying on the ground the person standing definitely has the
power and the person lying on the ground is having trouble
OK
so here's a picture other high angle and this
is taken from a crane or a staircase or looking down at the subject.
The
Angles
The Eye-Level Shot
1)Gives the audience the feeling of equality
with or sympathy for the characters
2)Allows the audience to identify with characters, even those they typically
would not.
3)Isn’t so much an angle, as just a straight on look at the subject.
Notes
Eye-Level shot like I said it creates and equality between the audience members
and the characters you feel sympathy for the characters you feel like you're
there the immediacy of the shot is amazing when it's it's eye level
specially if the camera is moving too it allows the camera to identify with the
characters and it's yeah exactly like this you don't really think of it as an
angle because you're looking straight on so that's why it's called the eye
level shot and thought that anything else.
So
here to were (in this picture) at eye level where it says if
we the audience are sitting on this side of the desk somewhere as two
characters talk to each other and this is from Maltese Falcon
I believe.
Camera
Angle and Height – Low Angle
OK
So what would you expect from a low angle? well hopefully from chapter one you
know that a low angle looks up at the person and this is interesting
because it's a low angle and it's also slightly oblique if we look at the lines
that should be horizontal behind the character they’re not know, so the camera's a
little bit tilted.
The
Angles
The Low Angle
1)Positions the camera looking up at the subject
2)Places the audience in the point-of-view of a weak or submissive character
3)Causes the subject to appear powerful, in-control, dominant, or even frightening.
4)May convey a character’s high self esteem
5)Makes short leading men appear taller.
Notes:
So
low angle there's a camera angle that looks up it's often from a point of
weakness or submissive character because someone's tower and go for you like
the last shot it causes the subject to appear powerful or dominant or
frightening that person can be a you know a very bombastic character with a lot
of ego and
low
angles help if the lead man is short
For instance my mom used to watch Star Trek
next generation forever and the captain Picard Patrick Stewart is a short guy
and the guy who played out number one the first officer was taller so they did
several things they they often used a low angled select slightly
up at Picard but they also had the deck of the enterprise
and captains chair was actually higher and if he's sitting at that chair
and you know at the apex an and number one is standing lower down on
the deck, it helps captain card look very authoritarian like the captain
should.
The
Angles
The Oblique Angle
1)The “Dutch Angle” tilt, or canted angles
2)The
camera is not level with the horizon
3)May be used for a point-of view shot to suggest disorientation
4)Suggests impending violence
5)Captures a sense of psychological imbalance, tension, impending movement,
transition or anxiety.
Notes
anyway
so oblique angle or Dutch angle is slightly tilted he easiest way to create it
is just have your tripod likes at different links right and then the background
is purposely like the window sill that the horizontal lines and even the
vertical lines aren't exactly horizontal and or vertical right and this is
often used to create anxiety and so in in suspense suspenseful
movies it creates tension and you may not even be psychologically
recognizable like consciously recognizable I should say, but psychologically
the imbalance you feel it, you know impending doom etc
OK
and so this from the Bride of Frankenstein and it’s an oblique angle and
it's interesting to see her hair, you can tell it's oblique even
though the background is out of focus right is thrown out of focus
because her shoulders are at such a strange odd level and she's definitely
looking up and something is going to happen next or probably see what
she's looking at right.
Movement:
The Moving Camera
Shots taken with a stationary camera
1)Provide a sense of stability and order in a scene.
Shots
taken with a moving camera
1)Provide a sense of vitality
2)Immediacy
3)Flux
4)Disorder
Notes:
OK
moving on camera movement itself shots taken from a stationary camera provides sense
of stability even if the characters are connected to a pan, you know
if the camera isn't physically moving. it's a different feeling than when the
camera is handheld and moving with you, you know or on a dolly and
moving with the characters,
Shots taken second from a moving character have a sense of immediacy
and vitality especially if it's a Dolly shot or a handheld shot of some kind.
and it can create a sense of flux or disorder because it can be
somewhat chaotic if if the characters and the camera is
moving then there is a chance of the characters are going to be out
of frame slightly on occasion.
Movement: The Moving
Camera
1)Pans (horizontal) and Tilts (vertical)
2)Dolly Shots (may be tracking or truck shots)
3)Zoom shots
4)Crane and Aerial shots
5)Handheld and Steadicam shots
Notes:
Movement itself
there's several different kinds, pans for turn horizontal moves like if
you're shaking your head left to right,
Tilts so you're so pan is here shaking your head go Tilt is shaking
your head yes
Dolly shots are on some kind of device, a truck, a dolly itself that moves with the
character
Zooms are I considered a type of movement, but it's through
the lens, as we mentioned before,
Crane and aerial shots, crane shots are on a dolly with
basically you know a chair on it so that the camera and the camera operator can
be moved up and down
an aerial shot served from a helicopter or drone
Handheld and Steadicam shots
are the movement that’s the most intimate because you could be right
there with your with your characters all of the time.
Let's see now you should watch this.
Movement:
The Moving Camera
Vertical
Movement – The Tilt
Vertical movement of the camera tends to mean one of the following:
1)Aspiration
2)Joy
3)Power
4)Authority
*The
meaning is derived from the context.
Notes:
This
is a is it tilt upward that actually really shows what an authority figure out
how powerful the the man on the horses, who you can't see in the
beginning of this shot.
It can also upward move it can be inspiring like from least that doves
you know I create a sense of joy .
Pan Shot
1)The horizontal movement of a camera mounted on a stationary tripod.
2)Offers a larger, more panoramic view
3)Guides our attention to characters or actions that are important
4)Connects or follows people or objects
Notes:
Pans
can connect people pants are want to get on the stationary tripod but they can
create a sense of the larger world because you can look around if you've ever
seen a shot where a character from the point of view of the character
turns a 360 degree circle you see all of the surroundings. A
pan can be that or anything less than that right.
It tends to guide our attention to the characters or action important if
it's following the characters or if it’s following emotion if, you know
you're panning with the car that's speeding down the road it can
connect people and/or objects.
So you can from, you know, a character,
A to character B and then back again as they and say they talk that's one way that connect people.
OK
and then movement, which you should you’ve probably seen, (La Haine) by
now if you watched the film, but watch the clip, That's in the module Can
be compound where the camera’s moving and the characters are moving as
well.
Zoom
1)Lens has a variable focal length
2)Lens does not move through space
3)Provides the illusion of the camera moving toward or away from the subject
4)The image is magnified or demagnified
5)Movement can appear artificial or self-conscious
Notes:
Ok.so
talking about movement and the lens and the zoom, once again, the lens itself
does not move, it mimics the appearance of movement. It provides the illusion
that the cameras moving towards a
subject and it in doing so it magnifies or demagnifies so if it's moving
in or out and the movement can appear artificial or self-conscious,
especially in the 70s there was a time where they did
really really quick zooms, especially with throbbing music, and, you
know the cells are very self-conscious and they seem unprovoked
sometimes.
Dolly
/ Tracking Shot
1)Shot taken by a camera fixed to a wheeled
support (the dolly)
2)Dolly-in – subject grows larger in the frame, gaining significance
3)Dolly-out – moving away from subject; often used for slow disclosure
4)Tracking – a type of dolly shot that moves the camera along with the action
(alongside, over, behind, etc.)
Notes:
The
Dolly is on a device it's wheeled the easiest Dolly shops are
skateboarded dolly shots or wheelchair dolly shots.
You have to watch about the surface of your dolly, but a dolly-in makes
the the subject appear larger because you're actually moving towards
the subjects of dolly. That’s exactly the opposite you can often, what happens,
is you’ll dolly backwards and entirely backwards and in dollying backwards se
do not know what's behind the camera right So if we’re dollying out we did not
know what's behind the camera and you can you can disclose or create a surprise
to see what it is as the whole camera moves, you know, several feet. 10
feet, 20 feet, back a tracking shot as the camera moves with the
action alongside, over, behind, you know, so you can have tracking shots
from a drone above, you know let's see.
Movement: Character Movement
Downward Movement
Movement toward the bottom of the frame
1)Reads as a sign of weakness – think falling
2)May be threatening
Notes:
so within the shot, movement is really
important as well. Movement downward tends to read as weakness. If you think
about something falling, you know, they gotta hit the ground. It's
going to hurt or something that is being hit or something's falling out of the
sky that's got to hit you, it can be threatening.
So now you should watch this is Bambi
versus Godzilla
Special
effects (SPFX / FX)
1)In-camera effects – created in the production camera, on the regular
negative.
2)Mechanical effects – objects or events created mechanically on the set and in
front of the camera
3)Laboratory effects – created on a fresh piece of film stock.
Notes:
In filmmaking
special effects are important especially in the world of well, they’ve always
been important, Anyway There's several different kinds. There are in-camera
effects. So you can do double exposures.
You can in regards to movement and camera movement you can you can create in-camera
phase, you know, from one place to the other, you can create fast, slow, or yeah,
fast or slow motion very easily.
2)mechanical effects can be created on the set in front of the camera so
you can have effects that are either based on a model OR, for
instance, they used to use a lot of mirrors and in filmmaking or rear screen
projection etc
3)and then you can have effects that are created strictly in the lab, or
at this point, CG computer right so a lot of superimposition today is done and
and change of speed is done via the computer, like if your shot needs
to be a second longer and there’s no dialogue, no sync dialogue, you
can easily just stretch it in the computer.
Movement:
Mechanical Distortions of Movement
1)Fast motion – intensifies the natural speed of a scene. Events are
recorded at a slower rate (i.e. 12fps) and projected at the standard twenty-four
fps.
2)Slow Motion – photographing events at a faster rate than twenty-four
fps and projecting the filmstrip at the standard speed.
3)Reverse Motion – Reversing the film = reversing movement, frequently
creating a comic effect.
4)Freeze frame – suspends ALL movement within the frame, as IF the
action just stops.
Notes:
OK
so movement and distortion and film speed as well mechanical distortion, there’s,
fast movement, slow movement, reverse movement then freeze frame.
Notes:
1) freeze frame will start out with
freeze frame is when a single frame and takes up
multiple seconds of time so you see the exact same non moving image.
It’s frozen for a period of time.
2)Reverse movement is just that
so someone,
this is often done in the lab or easily now on the computer where someone runs
backwards for instance.
3)slow
movement is interesting because in order to get slow movement, if you have
a camera, what we would do in the modern world is take our video camera and
shoot sixty frames a second and then play it back at normal. And
Because
you’ve shot more frames and then you play it back at 24
frames. So, let’s say you’re shooting 48 frames and you play it back
at 24, the motion now appears slower.
4)Conversely,
fast motion is when you have fewer frames, so you’re doing 12 frames a
second and then you play it back at 24 frames a second.
And
it looks, you know, so 24 frames were uh, actually 2 seconds of footage
originally and now it’s only 1. So it’s going to look faster.
And,
uh, you can play with that if you have um, adobe premiere, it’s fun.
Ok,
so this. Shot from the film Metropolis which was really interesting
film because they used all kinds of special effects and it was made in 1929. So
they have a model here this is a model and this airplane is actually
model but there's actual people walking on a catwalk that is using mirrors is
projected. you know is has become part of the frame and then often they also
have rear screen projection, so this is probably painted backgrounds. so they
did a number of things that film that were pretty amazing and multiple
exposures. so that's probably how the people are walking you first
you do the exposure of the model and then you do the exposure of people walking
across the railing having wound the film back in the
camera etc etc
Computer-Generated
Imagery (CGI)
1)First used in early 1970s
2)Process shot – combines action in front of a rear-projection screen of
images.
3)Allows movies to be set in wholly imagined places.
Notes:
So,
computer generated imagery or CCI was first used in the early 70s and
was often rear screen projection with action in front of it.
Today
just watch the making of anything the making of The Hobbit is a great example
of CGI like the intense CGI where people are acting and everything's
blue screened and then the sets put in, you know other actors or put in, etc etc
Movement:
Mechanical Distortions of Movement
____Is achieved by
So,
this is an example of a test question
if
blank is achieved by recording an event at a faster frame rate (48 fps
frames per second) than the is playing the standard 24 fps - frames per second,
and then projecting it or (playing it back) at the standard frame rate 24 fps -
frames per second.
Which
is it?
a)Fast motion,
b)A freeze frame
c) kinetic motion
d) reverse motion or
e) slow motion
and that was an hour worth of lecture and I hope you're still with it thank you
YouTube link: https://youtu.be/gnBas0WgymI
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