Friday, October 15, 2021

SHOTS BY MOVING CAMERA - LIKE PAN and TRACKING

 SHOTS BY MOVING CAMERA - LIKE PAN

Movement: The Moving Camera

Shots taken with a stationary camera
1)Provide a sense of stability and order in a scene.

 

Shots taken with a moving camera
1)Provide a sense of vitality
2)Immediacy
3)Flux
4)Disorder
Notes:
 

 OK moving on camera movement itself shots taken from a stationary camera provides sense of stability even if the characters are connected to a pan, you know if the camera isn't physically moving. it's a different feeling than when the camera is handheld and moving with you, you know or on a dolly and moving with the characters,
Shots taken second from a moving character have a sense of immediacy and vitality especially if it's a Dolly shot or a handheld shot of some kind. and it can create a sense of flux or disorder because it can be somewhat chaotic if if the characters and the camera is moving then there is a chance of the characters are going to be out of frame slightly on occasion.
 

 

Movement: The Moving Camera
1)Pans (horizontal) and Tilts (vertical)
2)Tracking (Dolly) Shots (Dolly may be tracking or truck shots)
3)Zoom shots
4)Crane and Aerial shots
5)Handheld and Steadicam shots

(Explained in 1 sentence: pans for turn horizontal moves like if you're shaking your head left to right, Tilts so you're so pan is here shaking your head go Tilt is shaking your head yes)


Pan Shot
1)The horizontal movement of a camera mounted on a stationary tripod.
2)Offers a larger, more panoramic view
3)Guides our attention to characters or actions that are important
4)Connects or follows people or objects
Notes:

Pans can connect people pants are want to get on the stationary tripod but they can create a sense of the larger world because you can look around if you've ever seen a shot where a character from the point of view of the character turns a 360 degree circle you see all of the surroundings.  A pan can be that or anything less than that right.
It tends to guide our attention to the characters or action important if it's following the characters or if it’s following emotion if, you know you're panning with the car that's speeding down the road it can connect people and/or objects.
 So you can from, you know, a character, A to character B and then back again as they and say  they talk that's one way that connect people.


Vertical Movement – The Tilt
Vertical movement of the camera tends to mean one of the following:
1)Aspiration
2)Joy
3)Power
4)Authority

*The meaning is derived from the context.
Notes:

This is a is it tilt upward that actually really shows what an authority figure out how powerful the the man on the horses, who you can't see in the beginning of this shot.
 It can also upward move it can be inspiring like from least that doves you know I create a sense of joy .

 Movement: Character Movement

Downward Movement
Movement toward the bottom of the frame

1)Reads as a sign of weakness – think falling
2)May be threatening

Notes:
 so within the shot, movement is really important as well. Movement downward tends to read as weakness. If you think about something falling, you know, they gotta hit the ground. It's going to hurt or something that is being hit or something's falling out of the sky that's got to hit you, it can be threatening.


The opposite - Upward Movement

J)This scene gains irony and humor because the upward and vertical movement of both camera and dove,
which is often interpreted as uplifting in contrast to the actions of alien.
Answer: Upward and vertical movment (it was a picture of a dove released and being shot)


Tracking Shot
 (can be called Dolly Shot)

1)Shot taken by a camera fixed to a wheeled support (the dolly)
2)Dolly-in – subject grows larger in the frame, gaining significance
3)Dolly-out – moving away from subject; often used for slow disclosure
4)Tracking – a type of dolly shot that moves the camera along with the action (alongside, over, behind, etc.)

Notes:

The Dolly is on a device it's wheeled the easiest Dolly shops are skateboarded dolly shots or wheelchair dolly shots.
You have to watch about the surface of your dolly, but a dolly-in makes the the subject appear larger because you're actually moving towards the subjects of dolly. That’s exactly the opposite you can often, what happens, is you’ll dolly backwards and entirely backwards and in dollying backwards se do not know what's behind the camera right So if we’re dollying out we did not know what's behind the camera and you can you can disclose or create a surprise to see what it is as the whole camera moves, you know, several feet. 10 feet, 20 feet, back a

tracking shot as the camera moves with the action alongside, over, behind, you know, so you can have tracking shots from a drone above, you know let's see.

Good Explanation from the 100 shots article - Here

The Tracking Shot

A camera moving sideways or in an angle where it is tracking a subject movements is said to be in a tracking movement and is often called to be a tracking shot. Dollies, cranes, Steadicams or even handheld can be used to execute the tracking shot. The tracking movement is easily achievable through a variety of techniques and apparatus.


Good note on Handheld from 100 shots article:

The Handheld movement

When the camera is handheld with a range from face to ground. This is the most used movement for almost every independent film made. It provides the most versatility in terms of the plane it can traverse in. It is cheaper than every other option that is available to film.


Good note on Handheld from 100 shots article:

The Steadicam movement

Mounting the camera on a steadicam will always give you stable and steady footage. Steadicam operators often move in every plane humanly possible. The professional’s choice to shoot will always be with a steadicam.

From the 100 shots article: 

The Dolly shot

When the camera moves in or out on a dolly, that movement is called the dolly movement. Often times it is combined with some sort of vertical movement too. Dollies are pretty expensive to set up and require a whole lot of effort to execute. Dolly will have a platform for the camera, a seat for the operator and tracks laid down in the direction that the camera is supposed to move in. It is often pushed manually by camera assistants or dolly operators.



ZOOM SHOT

Zoom
1)Lens has a variable focal length
2)Lens does not move through space
3)Provides the illusion of the camera moving toward or away from the subject
4)The image is magnified or demagnified
5)Movement can appear artificial or self-conscious

Notes:

Ok.so talking about movement and the lens and the zoom, once again, the lens itself does not move, it mimics the appearance of movement. It provides the illusion that the cameras moving  towards a subject and it in doing so it magnifies or demagnifies so if it's moving in or out and the movement can appear artificial or self-conscious, especially in the 70s there was a time where they did really really quick zooms, especially with throbbing music, and, you know the cells are very self-conscious and they seem unprovoked sometimes.


From the 100 shots article:

The Zoom in

When the lens zooms in by changing its focal length it is said to be a zoom in movement. There are many variables when it comes to executing the zoom in such as the lens having a fixed aperture or a variable aperture, the lens being parfocal or not and having a focus puller who can maintain the focus if the lens is not parfocal.

The Zoom out

When the lens zooms out on the subject by changing the focal length of the lens. It is a good technique to use when you want to reveal more about the environment that the character is in. Use this with caution, as there are many other factors that weigh in when you want to change the focal length of a lens. Majorly the focus and the light that the lens will allow in will be your major concern.

 


COMPOUND MOVEMENT:

COMPOUND MOVEMENT - La Haine

That's in the module Can be compound where the camera’s moving and the characters are moving as well. 


OTHER THINGS ABOUT MOVEMENT TOO COMPLICATED FOR ME: 



Special effects (SPFX / FX)
1)In-camera effects – created in the production camera, on the regular negative.
2)Mechanical effects – objects or events created mechanically on the set and in front of the camera
3)Laboratory effects – created on a fresh piece of film stock.

Notes:

In filmmaking special effects are important especially in the world of well, they’ve always been important, Anyway There's several different kinds. There are in-camera effects. So you can do double exposures.
You can in regards to movement and camera movement you can you can create in-camera phase, you know, from one place to the other, you can create fast, slow, or yeah, fast or slow motion very easily.
2)mechanical effects can be created on the set in front of the camera so you can have effects that are either based on a model OR, for instance, they used to use a lot of mirrors and in filmmaking or rear screen projection etc 
3)and then you can have effects that are created strictly in the lab, or at this point, CG computer right so a lot of superimposition today is done and and change of speed is done via the computer, like if your shot needs to be a second longer and there’s no dialogue, no sync dialogue, you can easily just stretch it in the computer.




Movement:
Mechanical Distortions of Movement

1)Fast motion – intensifies the natural speed of a scene. Events are recorded at a slower rate (i.e. 12fps) and projected at the standard twenty-four fps.
2)Slow Motion – photographing events at a faster rate than twenty-four fps and projecting the filmstrip at the standard speed.
3)Reverse Motion – Reversing the film = reversing movement, frequently creating a comic effect.
4)Freeze frame – suspends ALL movement within the frame, as IF the action just stops.
Notes:

 OK so movement and distortion and film speed as well mechanical distortion, there’s, fast movement, slow movement, reverse movement then freeze frame.
Notes:
1) freeze frame will start out with 
 
freeze frame is when a single frame and takes up multiple seconds of time so you see the exact same non moving image. It’s frozen for a period of time. 

 2)Reverse movement is just that  

so someone, this is often done in the lab or easily now on the computer where someone runs backwards for instance.  

3)slow movement is interesting because in order to get slow movement, if you have a camera, what we would do in the modern world is take our video camera and shoot sixty frames a second and then play it back at normal. And

 Because you’ve shot more frames and then you play it back at 24 frames. So, let’s say you’re shooting 48 frames and you play it back at 24, the motion now appears slower.  

4)Conversely, fast motion is when you have fewer frames, so you’re doing 12 frames a second and then you play it back at 24 frames a second.  

And it looks, you know, so 24 frames were uh, actually 2 seconds of footage originally and now it’s only 1. So it’s going to look faster.

  



Ok, so this. Shot from the film Metropolis which was really interesting film because they used all kinds of special effects and it was made in 1929. So they have a model here this is a model and this airplane is actually model but there's actual people walking on a catwalk that is using mirrors is projected. you know is has become part of the frame and then often they also have rear screen projection, so this is probably painted backgrounds. so they did a number of things that film that were pretty amazing and multiple exposures. so that's probably how the people are walking you first you do the exposure of the model and then you do the exposure of people walking across the railing having wound the film back in the camera etc etc



Computer-Generated Imagery (CGI)
1)First used in early 1970s
2)Process shot – combines action in front of a rear-projection screen of images.
3)Allows movies to be set in wholly imagined places.
Notes:  
 

So, computer generated imagery or CCI was first used in the early 70s and was often rear screen projection with action in front of it. 

Today just watch the making of anything the making of The Hobbit is a great example of CGI like the intense CGI where people are acting and everything's blue screened and then the sets put in, you know other actors or put in, etc etc 

 

Movement:
Mechanical Distortions of Movement
____Is achieved by

 So, this is an example of a test question
 
if blank is achieved by recording an event at a faster frame rate (48 fps frames per second) than the is playing the standard 24 fps - frames per second, and then projecting it or (playing it back) at the standard frame rate 24 fps - frames per second.

 

Which is it?
a)Fast motion,
b)A freeze frame
c) kinetic motion
d) reverse motion or
e) slow motion


YouTube link to a lot of this presentation: Click Here




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